James Evans โ Lead Developer of Ascendance of the Rift
๐ Lead Developer | Visionary Creator | Unreal Engine Specialist
James Evans is the lead developer behind Ascendance of the Rift, bringing over 10 years of experience with Unreal Engine and 15 years of dedication to the concept and universe of AOTR. His journey began with a passion for blending sci-fi, Viking mythology, and immersive gameplay, evolving into a fully realized action RPG with deep lore, faction warfare, and rift-based mechanics.
๐ก Experience & Expertise:
โ Unreal Engine Veteran โ A decade of hands-on development experience, mastering game mechanics, animation systems, multiplayer networking, and world design.
โ Visionary Worldbuilder โ Crafted the Ascendance of the Rift universe over 15 years, developing its factions, lore, and unique sci-fi-Viking aesthetic.
โ Gameplay & System Design โ Focuses on fluid combat, player interactions, faction-based mechanics, and RPG progression to create a deep, immersive experience.
โ Multiplayer & AI Development โ Currently building LAN-based multiplayer with plans for full-scale online warfare.
๐ฎ Development Focus in AOTR:
๐ Core Mechanics & Combat โ Integrating Advanced Locomotion System (ALS), weapons, vehicles, and rift-powered abilities.
๐ World Progression & Faction Warfare โ Expanding the player experience across multiple test zones, leading to a fully dynamic game world.
๐ Pre-Alpha Playtesting & Community Feedback โ Actively refining mechanics with player input to shape the future of the game.
๐ฅ Ascendance of the Rift is more than a game—itโs a passion project 15 years in the making. With James Evans at the helm, the vision is coming to life.
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